I learned this game from Ogawa Shimpei, Miyamoto Takahiko, and Tanano Syoji, students in a course I teach at Meiji University. I have made some changes.

The Flow:

Jokers ask participants to stand in a semi-circle or U shape, facing away from the opening of the U.

The people on either end of the U are each given the name of a different object. (For example: "fireworks" and "saddle.") Their task is to describe the object, without naming it, to the second person. When the second person has understood (or when time runs out), s/he describes it to the third person, without naming it and without using the first person's description.

Play continues until the messages reach the opposite ends of the U, at which point the last players announce the object and check if it is correct. If the object is different, the joker asks people what they thought it was until they find the place where the understanding changed. The players repeat the description they gave. (The purpose is not to call out the person for failing to transfer the message, but to see how the message changed.)

Variations:
You can do this with thematic objects -- starting with "boss" on one end and "worker" on the other, or "demonstration" and "election."

You can use famous historical figures ("Eugene Debs" and "Harriett Tubman"), or books, songs, or paintings.

You can use concepts or technical terms ("download" and "stream").

You can use prompts from games like Buffalo or Loud and Proud.

Note: if you have many players, the process can take some time, leaving the others with nothing to do. So it is good to either have a time limit or to give people who are not playing some kind of task, a reading, etc.