Visual Dictation
Joker draws a series of images to tell a story or describe a situation.
Players write the story as they understand.
Compare results then compare to joker's explanation.
For developing communication skills, noticing how we communicate.
Joker draws a series of images to tell a story or describe a situation.
Players write the story as they understand.
Compare results then compare to joker's explanation.
Listeners keep track of what they knew before, what they did not know before, and what they want to know more about as they listen to a presentation.
A circle game like Me --> You, but in this variation the initiating player addresses a comment or greeting or question to the other person, who replies, then greets another.
A writing activity in which people are asked to describe a memory in terms of the five senses.
A volunteer describes an incident they experienced -- something embarrassing, funny, puzzling, etc. -- to the whole group. The joker asks questions to clarify details and verify understanding. Then, the joker asks for volunteers to enact the scene. They are free to improvise in any way they like.
Players choose a short clip of video and create a bad lip reading, post or perform.
I got this from Kani Club, the improvisation school in Tokyo. It is a great "Yes, and..." game.
Pairs or trios (daunting to do in larger groups, but could be done with practiced players).
The idea is for the players to speak a sentence simultaneously without knowing what the sentence will be ahead of time, relating the sentence to some physical action or pantomime.
Simple, familiar, quick dialogue game.
Two rows of people facing each other, standing close enough to hear each other over the noise of others speaking. Joker chooses a theme and explains the rules -- both people should talk and listen, one minute, when time is up one line shifts one person to the left. (The last person on the row moves to the other end of their line.)
Often used for introductions. Can also be used for a check-in, or for rapid discussion after another activity.
Like a nightmare scenario, in this case teams take a given, established object, situation, institution, relationship, saying, etc. and try to disprove it, brainstorming, prioritizing, and presenting reasons why it can not work, be true, etc.
Teams compete to make the most convincing arguments. (Need to think about criteria for a convincing argument.) Can be decided by a team of judges, or by the joker(s).
I adapted this brainstorming game slightly from an activity in the book Intraemprendizaje by Iñazio Irizar (http://intraemprender.blogspot.com.es/).
1. Players seated in a circle, one person standing in the middle points to a player and says, "C!" The player has five seconds to say a word starting with C. If they miss, they go to the center.
2. In Teams: given a theme or object, people brainstorm words related to that object that begin with C.