I remember the smell...
A writing activity in which people are asked to describe a memory in terms of the five senses.
These are training tools for practicing particular skills needed to think abstractly: description, recall, summarizing.
A writing activity in which people are asked to describe a memory in terms of the five senses.
Based on the famous speech by the Meiji era Japanese feminist leader Kishida Toshiko, this activity asks participants to create a manga version of her speech, working in teams.
I have spelled out a nine step process, but it might make sense to do a much quicker, rougher version of this, to leave time for other discussions. Steps 1, 4, 5 are essential, I think.
Step one is to read the original essay (for Japanese readers, in Japanese), and do a reader response writing activity.
Step two is to form teams with a mix of self-identified skills/capacities:
Like a nightmare scenario, in this case teams take a given, established object, situation, institution, relationship, saying, etc. and try to disprove it, brainstorming, prioritizing, and presenting reasons why it can not work, be true, etc.
Teams compete to make the most convincing arguments. (Need to think about criteria for a convincing argument.) Can be decided by a team of judges, or by the joker(s).
I adapted this brainstorming game slightly from an activity in the book Intraemprendizaje by Iñazio Irizar (http://intraemprender.blogspot.com.es/).
1. Players seated in a circle, one person standing in the middle points to a player and says, "C!" The player has five seconds to say a word starting with C. If they miss, they go to the center.
2. In Teams: given a theme or object, people brainstorm words related to that object that begin with C.
Like Ten Levels of Why, but going the other direction.
Start with the last reason given in Ten Levels of Why.
Spoken version:
The player says her/his sentence out loud, then one person says, "so...?"
The player must give a consequence; "So..."
Then another person asks "So...?" and the player must give a consequence that flows from the previous statement... and so on, until ten so's have been asked and answered.
At the end, the person repeats the original sentence and the tenth consequence.
I adapted these slightly from activities in the book Intraemprendizaje by Iñazio Irizar (http://intraemprender.blogspot.com.es/).
Brainstorm on a given theme from six standpoints. For example:
Love, Hate, Need, Have, Fear, Hope
or
Useful, Useless, Safe, Dangerous, Easy, Difficult
or, using terms adapted from Edward de Bono (https://en.wikipedia.org/wiki/Six_Thinking_Hats)
This game comes from Tom Wujec. See his very useful detailed instructions and TED talk. http://marshmallowchallenge.com/Instructions.html
For my purposes, the project serves as an experiment in which people can practice cooperative learning, work, and innovation.
Prep the materials ahead of time.
For each group:
Compare two objects, actions, people , or texts that have nothing to do with each other
How do you compare unlike things, how deep can your comparison go, how well do you really know the objects in question?
Mash up two things in any way, or two people, or places, etc
Filmmaker Emiko Aono introduced this approach to participants in the media working group of Labor Now, the Tokyo-based labor research and activist group. (www.jca.apc.org/labornow) I have doubts about the theoretical project of overcoming the difference between spectator and performance, especially since reading Ranciere's Emancipated Spectator. But I think this technique is perfect for practicing the attentive seeing and verification that is central to emancipated learning. For more information see http://remoscope.net/
I learned this game from students in a course I taught at Meiji University. This description game gives people a way to practice communication and verification of understanding.
Set up the room with four chairs facing away from the whiteboard. Leave space behind the chairs for people to stand.
Form four groups of four-seven people. One person from each group sits in a chair, the rest of the group lines up in a column, facing her (and facing the board).
Each of the people in the chairs (the Describer) is given an image (photos, paintings, etc).
ROUND ONE