Daughters in Boxes -- 函入り娘 2

Based on the famous speech by the Meiji era Japanese feminist leader Kishida Toshiko, this activity asks participants to create a manga version of her speech, working in teams.

I have spelled out a nine step process, but it might make sense to do a much quicker, rougher version of this, to leave time for other discussions. Steps 1, 4, 5 are essential, I think.

Step one is to read the original essay (for Japanese readers, in Japanese), and do a reader response writing activity.

Step two is to form teams with a mix of self-identified skills/capacities:

Daughters in Boxes -- 函入り娘 1

John Cage's Ten Rules

From the great Open Culture website. http://www.openculture.com/2014/04/10-rules-for-students-and-teachers-po...

These rules can be used in many ways:

  • As one big prompt for a writing activity;
  • As individual prompts for a writing activity;
  • As prompts for role plays or speeches;
  • As propositions to debate...

They are great to use for thinking about innovation, creativity, education, any kind of self-directed work.
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RULE ONE: Find a place you trust, and then try trusting it for a while.

If money did not exist

I learned this from Jon Ander Musatadi, a young cooperative entrepreneur from the LEINN program at Mondragon University in Euskadi.

The idea of this activity is to help participants focus on their "Why?" -- the dream or aspiration that drives them -- and give them support from their peers.

The Joker asks participants to write on a piece of paper the answer to this question:

  • If money did not exist, what would you be doing right now?

What is ... ?

Another surrealist game from Alastair Brotchie. This one involves the random creation of definitions.

What is...?

Each player writes a question on this pattern: "What is ----?" (e.g., "What is solidarity?")

The players each fold down their papers so the questions are concealed and pass their papers to the next player who writes a definition on this pattern: "It is ----" (e.g., "It is a scream in the night." or "It is the final resting place of our dreams.")

If/Would, When/Will

The first technique is from Alastair Brotchie's collection of surrealist games. The second is a variation on the first. Like all such games, it is important to play them freely, without concern about "making a good one" or being clever. If the players feel free, the results can sometimes be remarkable. We are used to trying to work together rationally, these games ask us to work together irrationally, creatively.

If/Would

In pairs or a group: each person writes the first clause of a sentence, beginning with "If", on this pattern:

I heard you fired your boss...

This game is a variation on the "Yes, and yay" improvisation game I learned at Kani Club. The purpose is to be playful and free with language, using a standard form of interaction creatively. Like most games, it can be thematic or simply fanciful. (In any case, it needs to be fanciful.) Finding the creativity and play in each other is an important gain for people working together in groups. Just as we need to re-invent the wheel periodically when it comes to our strategy, we also need to re-discover each other from time to time.

The flow:

Ten Levels of Why?

A nice way to dig under obvious truths. I learned the basic technique here from Emily Schnee, from whom I learn so much. I have found that many students experience this as a revelation because it calls on them to question again and again when they are typically called on to give one answer.

Take a simple statement of an identity (I am a teacher), or a problem (I don't have enough time to do work I want to do), or just about any simple sentence (slugs leave a trail)...

Spoken version:
The player says her/his sentence out loud, then one person asks "why?"

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