Experience Rendering

A volunteer describes an incident they experienced -- something embarrassing, funny, puzzling, etc. -- to the whole group. The joker asks questions to clarify details and verify understanding. Then, the joker asks for volunteers to enact the scene. They are free to improvise in any way they like.

One Voice

I got this from Kani Club, the improvisation school in Tokyo. It is a great "Yes, and..." game.

Pairs or trios (daunting to do in larger groups, but could be done with practiced players).

The idea is for the players to speak a sentence simultaneously without knowing what the sentence will be ahead of time, relating the sentence to some physical action or pantomime.

Me --> You (recognition game)

Drawing for the audience

Adapted from the judging technique used in the Kani Club performances.

Using the same procedure as in One line drawing, teams compete. However, instead of pleasing the judge, they have to please an audience. And, instead of waiting to the end to get the feedback, the audience votes each round. After each vote, one audience member tells the artists what s/he wants to see next. This way, each round should make the drawings incorporate the desires or ideas of the audience as well as the artists.

Yes, and...

I learned this rule of improvisation at Kani Club, and have found it very useful in my teaching. (A statement of the rule and nine others is here: http://improvencyclopedia.org/references//David_Alger%60s_First_10_Rules...)

It is most useful for any activity in which you will ask people to create a story or some other content together.

It can be added to the Broken Squares activity -- in which "Yes, and..." is a great tool for solving the collective puzzle.

One Word At A Time

Another Kani Club game.

In pairs or trios, people take turns telling a story one word at a time, improvising as they go. Time limit should be relatively short: 2 minutes?

Person A: This
Person B: morning
Person C: when
Person A: I
Person B: opened
Person C: my
...

As with all Kani games, the key is to embrace others' ideas and add your own. (Yes, and...)

Variation:
Joker can give everyone a word on which they have to end, e.g. "carnations" or "exploded."

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