These activities help people begin the process of organizing and planning; they are like training for strategic planning.

"Fist to Five" for Quick Evaluation

The "fist to five" technique for voting or consensus decision-making (see "Dedocracia" can be used for rapid, on the fly, evaluation. It gives people an easy way to practice an important technique for democratic decision-making and the experience of expressing their judgment in a group context. For the facilitator(s) and the group, it provides important information about the usefulness of the techniques being used.


In the Christian Base Communities of the Liberation Theology movement, participants carried out a popular education process that included taking action in the society as part of the learning process. In order to become aware of the process itself, this game asks participants to create and carry out a very small task that must happen outside the classroom, then come back and share their results.

Consensus on all things

This game is for practising consensus and ensuring the participation of every player.

Joker gives the same question or proposition to all players.
Every player writes down their answer.
Players then share their answers in pairs. If they have consensus, they then find another pair and try to reach consensus again.
If the pair does not agree, they try to convince each other, or to modify the answer until they can both agree.
The goal is to reach consensus among all the players.

Thinking sideways

I adapted these slightly from activities in the book Intraemprendizaje by Iñazio Irizar (

Brainstorm on a given theme from six standpoints. For example:
Love, Hate, Need, Have, Fear, Hope
Useful, Useless, Safe, Dangerous, Easy, Difficult
or, using terms adapted from Edward de Bono (


I adapted this slightly from an activity in the book Intraemprendizaje by Iñazio Irizar (

For collective brainstorming. In groups of four, in four minutes, each person writes four ideas on a sheet of paper then passes the paper to the next person. Repeat until each sheet has ideas from all four people. Repeat as necessary.

Game Changing Sugoroku

The Marshmallow Challenge

Dating Game

The idea is to start a discussion of a famous person (or text, artwork, etc) using the Dating Game format.

There are three roles: the Joker (emcee), the player, the potential dates.

The flow:
The player sits separated from the three potential dates.
The joker introduces the player.
The joker then asks the dates to introduce themselves in one sentence that will be attractive to the player.
The player then proceeds to ask questions, to one date at a time, trying to find the one who sounds best.

If money did not exist

I learned this from Jon Ander Musatadi, a young cooperative entrepreneur from the LEINN program at Mondragon University in Euskadi.

The idea of this activity is to help participants focus on their "Why?" -- the dream or aspiration that drives them -- and give them support from their peers.

The Joker asks participants to write on a piece of paper the answer to this question:

  • If money did not exist, what would you be doing right now?

Worst is best

I learned this from my friend Jon Ander Musatadi, a young cooperative entrepreneur from Euskadi.

The Joker asks participants to think about the biggest problem they face in their work and write it on a piece of paper.

Then, in groups, the participants come up with two solutions: the best solution and the worst. The worst solution is like a nightmare scenario.