Ten Levels of "So..."

Like Ten Levels of Why, but going the other direction.

Start with the last reason given in Ten Levels of Why.

Spoken version:
The player says her/his sentence out loud, then one person says, "so...?"
The player must give a consequence; "So..."
Then another person asks "So...?" and the player must give a consequence that flows from the previous statement... and so on, until ten so's have been asked and answered.
At the end, the person repeats the original sentence and the tenth consequence.

Daughters in Boxes -- 函入り娘 1

You are, I am

In this game, which I learned from Sakiko Ishitsubo, people pair up and take turns closely observing each other, describing what they see. When person A says, "I see you are holding the zipper pull on your jacket." Person B repeats the description, "I am holding the zipper pull on my jacket." In this way each observation is stated and verified. There is no strict sequence, players can shift back and forth as they like. The goal is to observe each other closely, to describe what you see, and to verify the observations.