Me --> You (recognition game)
This is adapted from a game I learned at Kani Club -- the improv club I participate in from time to time. (http://kaniclub.com/) In Japanese, the game is "watashi -- anata".
This is adapted from a game I learned at Kani Club -- the improv club I participate in from time to time. (http://kaniclub.com/) In Japanese, the game is "watashi -- anata".
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From the great Open Culture website. http://www.openculture.com/2014/04/10-rules-for-students-and-teachers-po...
These rules can be used in many ways:
They are great to use for thinking about innovation, creativity, education, any kind of self-directed work.
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RULE ONE: Find a place you trust, and then try trusting it for a while.
I got this from the wonderful Open Culture website.
It is great to have students and teachers read these rules then choose one to which to respond -- writing a comment. You could use them also as prompts for role plays, speeches, debates, writing, etc.
RULE ONE: Find a place you trust, and then try trusting it for a while.
RULE TWO: General duties of a student: Pull everything out of your teacher; pull everything out of your fellow students.
RULE THREE: General duties of a teacher: Pull everything out of your students.
Loomio was one of the platforms featured at the Platform Cooperativism conference in NYC in Nov. 2015. It is designed to help groups make collective decisions. It seems to work for both consensus and voting approaches, but I have not really tested it yet. I will use it in my courses and maybe in other projects.
Shiho Ide did this activity with us in English for Activists. It worked well -- everyone was able to create and share several sentences in a short time. The idea is simple: write sentences of six words. They can be free or in response to a prompt. You can pair up to do a dialogue or debate. You can string several sentences together to make a narrative, poem, or song. You can do an improvised dialogue with every sentence being six words. You can write collaboratively, each person adding a word. You can add other structures, like blues, etc.
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The game Loud & Proud is designed to played as a rapid-fire competitive matching game. http://store.toolboxfored.org/loud-proud/
It can also be played:
The card game Buffalo, by Mary Flanagan, is designed to be played as a rapid-fire competition between players. (http://www.tiltfactor.org/game/buffalo/)
It can also be played:
http://marshmallowchallenge.com
Great collaborative activity. Instead of the explicatory spin that Tom Wujec gives it, just ask participants the Jacotot questions: What did you see? What do you think of it? What can you make of it? There is a lot to see, so taking time with the first question (always a good idea) is especially important. I think it would pair well with Broken Squares, the Marshmallow game coming first.