List of games from Kani Club

  • Me-You
  • Rhythm shiritori
  • Don't get left behind (ひとりにならない)
  • Word Association
  • Let's do it!
  • Yes, and yay
  • Yes, and... interview
  • Master and Slaves
  • One Voice
  • One Word
  • A,B,C,D
  • Entry/Exit
  • Freeze Tag
  • Song
  • Emotional Replay
  • Genre Replay
  • Words from the heart
  • Superhero
  • Papers
  • Musical
  • Typewriter
  • Space Jump
  • Feeling Shift (mime of day's event)
  • Experience Rendering (sound, motion, statue)
  • Mime -- what's my job?
  • Mime -- who am I? (variation, try to join in, rebuff if wrong)

Picture thinking

Hegel criticized "picture thinking" (vorstellung) as opposed to conceptual thinking, for some good reasons, but learning finds a good foothold in the creation, description, and analysis of pictures. I think this is because we find in drawings elements produced unconsciously, accidentally. And the drawings we create become objects in common -- something we can look at and to which we can refer in our conversation.

This simple activity can be the opening of a long investigation.

Dedocracia -- consensus decision-making with fingers.

Dedocracia is a pun I learned from activists from the Dominican Republic with whom I used to work. When someone designates the person who has to carry out a particular assignment -- by pointing at him/her rather than voting or reaching consensus -- it's a case of "dedocracia" (the rule of the finger).

But I have since learned about another form of dedocracia: five finger consensus, or "fist-to-five consensus-building." You can read about it here:

Feel free

This is not so much an activity or technique as a policy. But, it has implications for facilitation and for participants' actions.

At the outset of a course or workshop, as part of my self-introduction, I explain that there is one general rule that is very important to me, that is that everyone should feel free. (This is constantly evolving as I learn more about what feeling free can mean.)

The spiel:

People should feel free to be comfortable:

  • to stand up if they need to stand up,
  • to leave the room if they need to leave the room,

What do we want? Why do we want it?

This activity combines "What do we want? When do we want it?" with "Ten levels of 'Why?'"

Good for: animation, personal reflection, starting discussion of goals and strategic vision.

Set-up: circle-game, sitting or standing, walking (like on picket line), followed by individual work and then, at the end, circle again

Number of people: enough for a "we"

Materials: none (could be interesting to have people create placards or picket signs at the end)