Games for Getting to Know Each Other
Feel Free -- Games for Learning Together (With or Without Teachers)
A collection of learning games and other activities that language learners and teachers can use to learn together, as equals, with joy and creativity.
Most of the activities are based on my work teaching English in Japan, but the games and ideas come from many sources. This book is designed for egalitarian, collective, self-learning, with or without teachers.
The games are written for English language learning but can be adapted for other uses.
It is a work in progress.
ideas for revision NOT PUBLIC
Make a collection specifically for language learning: Feel Free: 100 techniques for creativity, communication, self-expression for English learning.
Make a more general collection for creativity and entrepreneurship in the broad sense
Stick with Horizontal Ed. for Worker Self-Org.
Game Changing Sugoroku
Got this idea from the video The Story of Solutions https://www.youtube.com/watch?v=cpkRvc-sOKk
- Dinamicas de Organizacion y Planificacion (organizing and planning activities)
- Tecnicas de Analisis Estructural (techniques for Structural Analysis)
- Tecnicas de Analisis Economico (techniques for economic analysis)
- Tecnicas de Analisis Politico (techniques for politcal analysis)
- Tecnicas de Analisis Ideologico (techniques for analyzing ideology)
How many A's in A?
Augusto Boal uses this game a bit differently, I learned it from his Games for Actors and Non-Actors.
In this case, the idea is to have people play with their awareness of the different sounds that can be made from the same letter. Using the Silent Way sound-color chart for reference, the joker can choose a letter, e.g. A, and then ask people to ...
Tag cloud
Write up use of tag cloud and add this idea: use I love, I hate, etc to process the tag cloud, creating a kind of poem, can have three or four tags for each line, e.g. I love peace, freedom, mountains, chile. I hate militarism, racism, McDonald's, capitalism...
Slam the resulting poems.
Another idea: have people choose own personal key word from tag cloud and then slam it?
Keeping them on their paths
My reading of the Marfán cartoon, as a would-be ignorant schoolmaster:
Every activity is a box into which I put people -- of course, as in any game (except the Hunger Games or Battle Royale), people choose to participate at some level, but as Huizinga said about sorcery, that one chooses to be duped, it is a constraint nonetheless. Whether people will "get out" of the activity and, if so, how, is to be seen. My job is to uphold the integrity of the box and support the individuals as they seek their way(s) out.
The best code of all
It is difficult to describe this activity because it is so rich in content and so great a way to practice "horizontal" pedagogy. It is a mash-up of Jacotot's "What do you see? What do you think of it? What do you make of it?" and ???
Materials: color copies of Miguel Marfán's cartoon on the cover of Técnicas Participativas Para la Educación Popular, with the book title removed.
The flow:
Joker gives people a copy of the Marfán cartoon and ask them to look at it closely. Give them five minutes or so.
- Tecnicas de Analisis General (general analytical techniques)
- Ejercicios de abstraccion (abstract thinking excercises)
- Ejercicios de comunicacion (communication excercises)
- Dinamicas de Organizacion y Planificacion (organizing and planning activities)
- Tecnicas de Analisis Politico (techniques for politcal analysis)
- Tecnicas de Analisis Ideologico (techniques for analyzing ideology)
To Do
List of things to do to ready book for publication:
Common format for all chapters.
Rewrite introduction.
Prepare book proposal.